
These thought are the result of work in progress, started in 1999, within the scope of the Trás-os-Montes Digital/SCETAD, project (sub-project: ICEI – Computers in Early Childhood Education Contexts). The work took place in Portuguese kindergarten rooms, with children aged 3, 4, 5 and 6.
Bringing the robot into a kindergarten rooms is extremely easy. The empathy between it and the children occurs immediately. We feel this is due to its nice looks, together with its ease of use and the simplicity of its programming. Another good thing is that it is easily customized – it can be disguised as whatever the children wish it to be; this allows its integration within the several projects that arise in a kindergarten room.
Children see the Roamer robot as a toy that can be ordered around (just like a remote control car), it is the child that decides and sets its destination. It is our role, as educators, to promote these abilities, conferring them an educational intent (as with the examples of activities, further ahead). It should be noted that children, upon realizing that the wrong option was taken, don’t usually like to make such an error be noticed. The robot lets them make errors without leaving traces. Its patience in unmatched by any grown-up, and this turns it into a friend that is always there, with whom the process of learning through trial and error is essential for knowledge build-up. For instance, the robot can be ordered to follow a path, only for later on to be realized that it was the wrong one, that it wasn’t the fastest one, or that it reaches a dead end; on such a situation, one can backtrack and repeat the process, and thus improving the child’s response abilities. With the robot, the children can, in a playful way, turn abstract concepts into reality. Example include: measuring; comparing lengths; moving in a specific space, and drawing a path diagram; expressing these concepts in words.
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